I did some searching but wasn't able to find a conclusive answer on whether or not I can use more than one vertex map channel in unity. The file formats I'm using support it (FBX/DAE), and it would be extremely useful to have in the game.
For example- I'm currently toying with the idea of handling different surface types on a mesh (rock/wet ground/sand/grass) using the RGB values of vertex colors. That way appropriate sound and impact effects can be playing when the player walks across certain areas. Additionally, I'd like to bake ambient occlusion information into another vertex map channel.
Anybody know if unity will read these channels? If so what's the procedure to access the information via the mesh class?
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